Kilo Chip Set – | -1 Chip Holster
001 – Torrent | +5 PWR or +10 PWR (Deep Saver Type) Lasts: 2 Turns
002 – Training Manual | Skills get a +10 to DMG | 1 Turn | Cannot be used one Support/Enhance Skills.
003 – Blast Booster | Increase Blast Gauge +25%
004 – Armor Crusher | 2 Attacks Ignore STA
005 – Champion Arise | Boost a Champion Level Digimons PWR by +15 Pts.
006 – Cheating Rookie | Digivolve to the next level without using Energy | Can only go as high as Champion
007 – Match Redo! | If a Digimon falls, they return next turn fully restored | They can only attack the Digimon that defeated them.
008 – Counter!! | Next Turn if your opponent is one of your strengths Double Attack Damage | Can only be used once in a battle.
009 – Thorn Whip | +5 PWR or +10 PWR (Nature Spirit Type) | Lasts: 2 Turns
010 – War Armor | Greymon Species gain Wargreymon’s Armor [+50 STA] | Lasts 2 Turns
011 – Dragon Fangs | +5 PWR or +10 PWR (Dragon Roar Type) | Last 2 Turns
012 – Buster Cannon | +5 PWR or +10 PWR (Virus Buster Type) | Last 2 Turns
013 – Unquestionably Strong Attack! | Negate Support Skill, Choice 1 Attack DMG doubled this turn only
014 – The Rivals…Vaccines | If Virus or Data Lower DMG by 50% [Halve] | Must be Ultimate.
015 – Flying Rules All! | If a Digimon has Flying Support Skill. Then +25 DMG to an Attack | Last 2 Turns | Must be Champion or Higher
016 – We Will Not Lose! |If an Enemy Digimon is a Level Higher than yours Double Attack DMG | Must be Ultimate
017 – Super Blast Booster | Increase Blast Gauge +50%
018 – Shock Absorber | Next Attack Reduce Damage by 25% | Cannot stack with Shock Absorber Mk II
019 – Shock Absorber Mk II |Next Attack Reduce Damage by 50% | Cannot stack with Shock Absorber
020 – Hyper Blast Booster | Increase Blast Gauge +75%
021 – Kabuto-helm | +5 PWR or +10 PWR (Jungle Troop Type) | Last 2 Turns
022 – Battle Data Chip | +5 PWR or +10 PWR (Metal Empire Type) | Last 2 Turns
023 – Blackheart | +5 PWR or +10 PWR (Nightmare Soldiers Type) | Last 2 Turns
024 – Powerful Wings | +5 PWR or +10 PWR (Wing Guardians Type) | Last 2 Turns
025 – Almighty Blast Booster | Full Charge Blast Gauge [+100%]
026 – Wolf Instinct | Garurumon Species gain Wolf Instincts [+50 PWR] | Last 2 Turns
027 – Surprise Change! | Next Attack +50 DMG | Cannot be stacked
028 – Change Up! | Switch 1 Battle Field Digimon with a Storage Digimon
029 – Holy Aura | +50 STA Or Lower Next Attack DMG by 50% | Last 2 Turns
030 – HP Recovery D | Recover 25% HP
031 – HP Recovery C | Recover 50% HP
032 – HP Recovery B | Recover 75% HP
033 – HP Recovery A | Recover 100% HP
034 – Team HP Recovery D | Recover 25% of Team’s HP
035 – Team HP Recovery C | Recover 50% of Team’s HP
036 – Team HP Recovery B | Recover 75% of Team’s HP
037 – Team HP Recovery A | Recover 100% of Team’s HP
038 – Auto Regen HP Quarter| Recover 25% HP Per Turn | Last 3 Turns
039 – Auto Regen HP Halve | Recover 50% HP Per Turn | Last 3 Turns
040 – SP Recovery D | Recover 25% SP
041 – SP Recovery C | Recover 50% SP
042 – SP Recovery B | Recover 75% SP
043 – SP Recovery A | Recover 100% SP
044 – Team SP Recovery D | Recover 25% of Team’s SP
045 – Team SP Recovery C | Recover 50% of Team’s SP
046 – Team SP Recovery B | Recover 75% of Team’s SP
047 – Team SP Recovery A | Recover 100% of Team’s SP
048 – Auto Regen SP Quarter| Recover 25% SP Per Turn | Last 3 Turns
049 – Auto Regen SP Halve| Recover 50% SP Per Turn | Last 3 Turns
050 – Stamina Plug D | +5 STA | Lasts 3 Turns
051 – Stamina Plug C | +10 STA | Lasts 3 Turns
052 – Stamina Plug B | +15 STA | Lasts 2 Turns
053 – Stamina Plug A | +20 STA | Lasts 2 Turns
054 – Stamina Plug S | +25 STA | Lasts 1 Turn
055 – Wisdom Plug D | +5 WIS | Last 3 Turns
056 – Wisdom Plug C | +10 WIS | Last 3 Turns
057 – Wisdom Plug B | +15 WIS | Last 2 Turns
058 – Wisdom Plug A | +20 WIS | Last 2 Turns
059 – Wisdom Plug S | +25 WIS | Last 1 Turn
060 – Power Plug D | +5 PWR | Last 3 Turns
061 – Power Plug C | +10 PWR | Last 3 Turns
062 – Power Plug B | +15 PWR | Last 2 Turns
063 – Power Plug A | +20 PWR | Last 2 Turns
064 – Power Plug S | +25 PWR | Last 1 Turn
065 – Speed Plug D | +5 SPD | Lasts 3 Turns
066 – Speed Plug C | +10 SPD | Lasts 3 Turns
067 – Speed Plug B | +15 SPD | Lasts 2 Turns
068 – Speed Plug A | +20 SPD | Lasts 2 Turns
069 – Speed Plug S | +25 SPD | Lasts 1 Turn
070 – Stamina Team Plug D | All Allies +5 STA | Last 3 Turns
071 – Stamina Team Plug C | All Allies +10 STA | Last 3 Turns
072 – Stamina Team Plug B | All Allies +15 STA | Last 2 Turns
073 – Stamina Team Plug A | All Allies +20 STA | Last 2 Turns
074 – Stamina Team Plug S | All Allies +25 STA | Last 1 Turn
075 - Wisdom Team Plug D | All Allies +5 WIS | Last 3 Turns
076 – Wisdom Team Plug C | All Allies +10 WIS | Last 3 Turns
077 – Wisdom Team Plug B | All Allies +15 WIS | Last 2 Turns
078 – Wisdom Team Plug A | All Allies +20 WIS | Last 2 Turns
079 – Wisdom Team Plug S | All Allies +25 WIS | Last 1 Turn
080 – Power Team Plug D | All Allies +5 PWR | Last 3 Turns
081 - Power Team Plug C | All Allies +10 PWR | Last 3 Turns
082 – Power Team Plug B | All Allies +15 PWR | Last 2 Turns
083 – Power Team Plug A | All Allies +20 PWR | Last 2 Turns
084 – Power Team Plug S | All Allies +25 PWR | Last 1 Turn
085 - Speed Team Plug D | All Allies +5 SPD | Last 3 Turns
086 – Speed Team Plug C | All Allies +10 SPD | Last 3 Turns
087 – Speed Team Plug B | All Allies +15 SPD | Last 2 Turns
088 – Speed Team Plug A | All Allies +20 SPD | Last 2 Turns
089 – Speed Team Plug S | All Allies +25 SPD | Last 1 Turn
090 – Just A Little Metal in the System | +25 STA + PWR | Last 2 Turns
091 – Golden Drill | +15 PWR | Last 3 Turns
092 – Golden Staff | +15 PWR + WIS | Last 2 Turns
093 – I’ll Never Lose you! | Restore 1 Kilo Chip Used this battle.
094 – Ninja Suit | +10 SPD | Last 2 Turns
095 – Knight’s Armor | +10 STA | Last 2 Turns
096 – Knight’s Claymore | +15 PWR & -15 SPD | Last 2 Turns
097 – Knight Sword | +5 PWR | Last 3 Turns
098 – Ninja’s Katana | +5 PWR + SPD | Last 3 Turns
099 – Grey Helmet | +10 STA | Last 2 Turns
100 – Fire Body | +10 STA + PWR & Element changed to Fire | Last 3 Turns.