Digimon The Great Revival
Welcome to Digimon TGR, if anything have a look around and read up on things to see if you want to join we ask that you take a look at the rules and review over our update section to see what is new.
Digimon The Great Revival
Welcome to Digimon TGR, if anything have a look around and read up on things to see if you want to join we ask that you take a look at the rules and review over our update section to see what is new.
Digimon The Great Revival
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 D. Tera Chip Listing

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Great_Operating_Deity
Creator [G.O.D]
Great_Operating_Deity


Posts : 95
Join date : 2017-02-18

D. Tera Chip Listing Empty
PostSubject: D. Tera Chip Listing   D. Tera Chip Listing EmptyFri Oct 11, 2019 6:32 am

Tera Chip Set | -10 Chip Holster
[Cannot be used in combos or stacked with one another.
[Tera Chips target all on the field unless stated.]

231 – Backwards | Effect: Skills that Increase now decrease | Last 3 Turns
232 - That was a Good Time | Effect: De-Digivolve 1 of your Digimon and Target’s Digimon to Rookie Level, they are unable to digivolve | Last 3 Turns
233 – Reason’s I’m Sad | Effect: Digimon cannot regain HP & SP | Last 3 Turns
234 – A Battle staked with Pride. | Effect: Choose 1 Digimon to do battle, should that Digimon win EXP is doubled, however, should that Digimon lose EXP is reduced to 0
235 – Some Reason I’m Truly Sad. | Effect: Digimon Start to lose 15% HP & SP Per Turn | Last 3 Turns
236 – Return Match | Effect: If a Digimon falls into battle, you are allowed to choose that Digimon and revive it 100%, however, the Digimon that defeated gets the same treatment. In exchange, both parties have all Digimon on the field and party HP reduced to 0.
237 – Unquestionably Strong Attack | Effect: 1 Digimon’s attack gains double DMG this turn, but in exchange so does the opponent’s next attack.
238 – Vaccines are Rivals! | Data or Virus types gain +25 to all Stats | Last 3 Turns
239 – I Cannot Lose! | Effect: 1 Digimon cannot hit 0 HP for a set time limit | Last 2 Turns
240 – I’ll Pull You Down to the Bottom of the Ocean!! | Effect: Should a Deep Saver or Water fall in battle, the Digimon that defeated it, takes half the damage that was dealt that defeated them.
241 – No Chips Allowed! | Effect: No Chips can be used in battle.
242 – Cherrymon’s Mist | Effect: All Attacks will Miss for both parties | Last 2 Turns [ Can only carry 1]
243 – My Guard is Like an Iron Wall! | Effect: If a Digimon is being targeted, you are able to switch the target one time.
244 – Dark Aristocrat’s Mansion | Effect: Virus + Nightmare Soldier’s gain +25 to all Stats | Lasts until the end of the battle.
245 – Realm of Nightmares | Effect: Nightmare Soldier’s gain +25 to all Stats | Last until the end of the battle.
246 – Dark Area | Effect: Virus + Nightmare Soldier’s Gain +50 to all Stats | Last until the end of the battle.
247 – I’ll Drag You Down | Effect: If 1 Digimon falls, then the one that defeated said digimon also has HP reduced to 0 | Last until said digimon is defeated [Can only carry 1]
248 – Realm of Nature | Effect: Nature Spirits gain +25 to all Stats | Last until the end of the battle.
249 – Changing Up! | Effect: All Digimon Attributes are changed to their weakness and visa versa | Last until end of battle
250 – Truce Agreement | Effect: Both Players cannot attack | Last 2 Turns
251 – Exchange! | Effect: Both Player exchange 1 Digi Chip with each other ignoring the Holster limit.
252 – Chip Destruction | Effect: Both players place their stand by chips back into their holster and pull the same amount they were held.
253 -  White Nightmare | Effect: Chips with a Holster Cost of 6 or higher cannot be used for a set limit | Last 3 Turns
254 – Baptism of Flames | Effect: Fire Element attacks double damage on Virus Types.
255 – Revelation of Hidden Power | Effect: Digivolve your Digimon to the next level [If Unlocked] Ignore the SP Cost.
256 – Dragon’s Nest | Effect: Dragon Roar gains +25 to all Stats | Last until the end of the battle.
257 – Dragon Eye Lake | Effect: Dragon Roar gains +25 to all Stats | Last until the end of the battle.
258 – Shaggi Hole | Effect: All Chip Effects are negated [excluding this one] | Last until the end of the battle. [Can only carry 1]
259 – Inheriting the Power to Protect | Effect: Choose 1 Digimon, should it fall in battle you can transfer its Blast Gauge to another Digimon in battle or in the party. [Can only carry 1 + Cannot carry Entrusted with Orders to Destory.]
260 – Entrusted with Orders to Destroy | Effect: Choose 1 Digimon, should it fall in battle you can transfer its Blast Gauge to another Digimon in battle or in the party. [Can only carry 1 + Cannot carry Inheriting the Power to Protect]
261 – Counterattack Battleground | Effect: When taking damage, Digimon that dealt damage takes half this turn only.
262 – Danger of High-Speed Digivolution | Effect: Warp Digivolving from Rookie to Mega causes Digimon to have their SP reduced to 10.
263 – Let’s stop fighting! | Effect: Battle ends in a draw [Can only carry 1] | Drawback: Does not work on Event or Boss Battles.
264 – Being Underwater | Effect: Water & Deep Savers gain +50 to Stats All others lose -50 to Stats | Last 3 Turns
265 – Dark Network | Effect: Digimon cannot digivolve even with Blast Gauge. | Last until the end of the battle.
266 - Digital Analyzer Field | Effect: Digital Scans +15% after the battle.
267 – Firewall | Effect: For every Chip played the Opponent’s Digimon loss 10 SP. | Last until the end of the battle.
268 -  Icewall | Effect: For every Chip played the Opponent’s Digimon loss 10 HP | Last until the end of the battle.
269 – Tearful Truce Annulment | Effect: If Truce Agreement’s effects are in place, negate them and obtain +25 to PWR | Drawback: You cannot have played Truce Agreement
270 – Little Overloaded | Effect: All SP Costs are doubled | Last 3 Turns
271 – Dark Tower | Effect: Digimon cannot Digivolve unless using Armor Evolution. | Last until the end of the battle.
272 – Purging of Armors | Effect: De-digivolve an Armor Digimon back to its rookie form.
273 – The Tower’s Collapse | Effect: If Dark Tower has been used, negate its effect Digimon +25 PWR |Drawback: You cannot have played Dark Tower.
274 – The Voice from the Darkness | Effect: Change 1 Digimon into a Virus Type, Choose between your Digimon or opponents. | Last 2 Turns
275 – A Battle in the Sky | Effect: Digimon with Wind or Wind Guardian can be on the field at this time if no Digimon are Wind or Wind Guardian they will be forcibly changed to be Wind Elementals. | Last until the end of the battle.
276 – Admiration of Love and Hope | Effect: Virus, Dark and Nightmare Soldier’s lose 50 Stats | Last until the end of the battle.
277 – Admiration of Hate and Despair | Effect: Vaccine, Light, Virus Buster’s lose 50 stats | Last until the end of the battle.
278 – The Revelations of Hidden Power | Effect: Each turn both player’s Digimon gain +25 BG | Last 2 Turns
279 – Admiration of Neutral Grounds | Effect: Data Type loses 50 stats | Last until the end of the battle.
280 – Emergency Reboot | Effect: Any Tera Chip Effect in play is negated and Digimon regain what was lost or changed on them this battle. [Can only carry 1]
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