Digimon The Great Revival
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 TGR: Digital Citizen Classes

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Great_Operating_Deity
Creator [G.O.D]
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Posts : 89
Join date : 2017-02-18

PostSubject: TGR: Digital Citizen Classes   Fri May 18, 2018 2:41 pm

< Digital Citizen Classes >
+ Upon logging into Digimon Revival, the player not only gets to choose or create their own Digimon but must select a starting class they wish to follow to determine their character's role or fate in the game.

+ Digital - Tamer (Digi-Tamer) +
xx Class Difficulty: Expert
- Not force to choose to follow a strict path in becoming the "hero" of the story. The tamers choose a partner digimon to do battle and obtain many strong partners in order to complete their own goal. Tamers use various skills under their belt in order to be the best.
+ - Pro - +
x. Able to take part in Digi-Tamer Master Quests
x. Start with Tamer Chip Holster (Chip Gauge: 16/16)
x. Team Limit +1
x. D-Girish Memory: +5
+ - Cons - +
x. Unable to take part in other Classes Master Quests
x. Cannot learn Hacking Skills

+ Digital - Breeder (Digi-Breeder) +
xx Class Difficulty: Novice
- A digital citizen that loves to raise digimon and befriend them instead of getting involved in battles. They help with make sure Digimon are kept safe and well trained. They also allow others to set up as a Village of Beginnings for players that lost their digimon only if the breeder has a Digi-Ranch under their control.
+ - Pro - +
x. Able to take part in Digi-Breeder Master Quests
x. Able to own a Digital Ranch
x. Digital Ranch: +10 to Party Size
x. Can be a Village of Beginnings for others.
+ - Cons - +
x. Unable to take part in other Classes Master Quests
x. Cannot learn Battle/Hacking Skills

+ Digital - Knight (Digi-Knight) +
xx Class Difficulty: Adept
- The "hero" that follows the path of justice and enlightenment. The Digi-Knights protects their values and high morals when it comes to the Digital World. Their jobs are the hardest as they must follow with strict rules set on them to prove they are the best in every way.
+ - Pro - +
x. Able to take part in Digi-Knight Master Quests
x. Start with Knight Chip Holster (Chip Gauge: 18/18)
x. Digimon +1 Attachment Slot
x. D-Girish Memory: +5
+ - Cons - +
x. Unable to take part in other Classes Master Quests
x. Cannot learn Hacking Skills

+ Digital - Hacker (Digi-Hacker) +
xx Class Difficulty: Advance
- A simple and easy class though disliked by very many as its seen to be a "Cheaters" class. The hacker is able to obtain, search and change data around them or within their possession. They are horrible at battle and do their best to change the odds to their favor.
+ - Pro - +
x. Able to take part in Digi-Hacker Master Quests
x. D-Girish Module/Program Slot +1
x. Able to gain access to Dark Area Shop
+ - Cons - +
x. Unable to take part in other Classes Master Quests
x. Cannot learn Battle Skills
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Great_Operating_Deity
Creator [G.O.D]
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Posts : 89
Join date : 2017-02-18

PostSubject: Re: TGR: Digital Citizen Classes   Wed Aug 01, 2018 6:56 am

< License Sheet (Digimon + Human) >
+ This is the citizinship sheet that is needed in order to join the Digimon TGR.

Attribute:
 

Human Sheet:
 
Digimon Custom Sheet:
 

Code:
[center][table border="3" cellpadding="8" cellspacing="6"]
[tr style=][td align="center" colspan="3" width="25%"][spoiler=Human Sheet]+ Human Name:
> Hu-Level: 1 | Hu-Experience: 0/100
--- Total Experience: 0 0 0 0
> Birth/Current Location: <Choose 1 Ward in Japan>
> Digi-Class: Choose 1 <Click Here>

[b]+ Currency Information +[/b]
- Income: 000 Bits | 000 Yen
o Occupation: <Choose 1> [Unless Character's age is under 16]
-- Bits: 100
-- Yen: 1000

[b]+ Skills +[/b]

[b]- Skills [2/2][/b]
[color=darkred][b]Choose 2 Skills[/b][/color]

[b]- - Equipment:[4/4][/b]
+ Head:
+ Body:
+ Arms:
+ Legs:

[b]+ Chip Holster Information +[/b]
-- [LOCKED] *requires Chip Holster to unlock

[b]+ D-Girsh Information +[/b]

[b]- - D-Girish Memory [Digimon Memory]:[/b] 15/15
[b]- - D-Girish Team Limit:[/b] 12/12

[b]- - D-Girish + Color:[/b]
- Skyblue
- So-Ware: D -Girish ver. 1

[b]- - D-Girish App-Ware & Pro-Ware Slots:[1/1][/b]
- n/a

[b]- - Backpack Items [10/10] [10 Copies Max][/b]
[/spoiler][/td]
[td align="center" colspan="3" width="25%"][spoiler=Digimon Custom Sheet]+ Digimon Name:
> Di-Level & Di-Experience: 1 | 0/100
--- Total Experience: 0 0 0 0
> Stage & Attribute: Baby I |[IF CUSTOM] (Choose 1 Virus, Vaccine, Data, Neutral)
> Nature & Emblem: [IF CUSTOM] Choose 1 | [url=http://digimontgr.forumotion.com/t1-trg-digmon-tgr-player-s-handbook#3][Review Emblems][/url] < Choose 1>

+ HP: STA x10 | SP: WIS x10
+ Blast Gauge: 000% [Max:100%]

[b]18 Points Split[/b]

+ Power:
+ Stamina:
+ Wisdom:
+ Speed:

[b]- - Attachment Slots:[/b]
-
- [Unlocks only at Champion Level]
- [Unlocks only at Ultimate Level]
- [Unlocks only at Mega Level]

[b]- - Equipment:[4/4][/b]
+ Head:
+ Body:
+ Arms:
+ Legs:

[b]+ Support Skill [7/7] (Customs must be staffed approved.)[/b]
- Baby I: Locked
- Baby II: Locked
- Rookie: Locked
- Champion: Locked
- Ultimate: Locked
- Mega: Locked
- Ultra: Locked

[b]+ Skills [0/0][/b]
[Special Skill] - Bubble: 4 DMG | SP: -2 [Only Baby I & In-Training (Baby II)]
[Special Skill] - Custom Skill: [x DMG | SP: -X | Type: Physical/Magical] [Unlocks at Rookie] [Staff Approval+Must be custom Digimon][/spoiler][/td]
[/tr]
[/table]
[/center]
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