Great_Operating_Deity Creator [G.O.D]
Posts : 95 Join date : 2017-02-18
| Subject: E: TGR Human Skills Thu Feb 08, 2018 8:18 pm | |
| + Human Skills + > Human's use their elite skills as knights to learn and save the digital and real world from harm or to cause harm. It all depends on the skills that are obtain. As one grows they will continue to advance in becoming the strongest ally or enemy in their adventure.
x Level 1: Can learn Novice [Lv1] Skills. x Level 15: Can learn Adept [Lv 2] Skills. x Level 30: Can learn Expert [Lv 3] Skills. x Level 45: Can learn Advance [Lv 4] Skills. x Level 60: Can learn Master [Lv 5] Skills.
* Every 6 Levels a Player is able to obtain a new skill to use. - Hacking Skills:
< Fire Aura Lv1 > + A strange aura that covers the body of the Knight allowing them to pass "Lv 1 Firewalls" x Type: Support x Effect: Pass through Lv 1 Firewalls.
< Fire Aura Lv 2 > + A strange aura that covers the body of the Knight allowing them to pass "Lv 2 Firewalls" x Type: Support x Effect: Pass through Lv2 or Lower Firewalls. x Cost: Fire Aura Lv 1
< Fire Aura Lv 3 > + A strange aura that covers the body of the Knight allowing them to pass "Lv 3 Firewalls" x Type: Support x Effect: Pass through Lv3 or Lower Firewalls. x Cost: Fire Aura Lv 2
< Fire Aura Lv 4 > + A strange aura that covers the body of the Knight allowing them to pass "Lv 4 Firewalls" x Type: Support x Effect: Pass through Lv4 or Lower Firewalls. x Cost: Fire Aura Lv 3
< Fire Aura Lv 5 > + A strange aura that covers the body of the Knight allowing them to pass "Lv 5 Firewalls" x Type: Support x Effect: Pass through Lv5 or Lower Firewalls. x Cost: Fire Aura Lv 4
< Code Scanner > + Able to decrypt and encrypted data or files located in the Internet. x Type: Support x Effect: Create/Read special data.
< Invisible > + Cloaks one within their surroundings allowing them to not be detected. x Type: Support x Effect: Hide in plain sight.
< High Security Lv 1 > + Where ever an encounter can happen this allows the player to lower the encounter. x Type: Support x Effect: Only Rookie Level Digimon can be Encountered.
< High Security Lv 2 > + Where ever an encounter can happen this allows the player to lower the encounter. x Type: Support x Effect: Only Champion Level Digimon can be encountered. x Cost: High Security Lv 1
< High Security Lv 3 > + Where ever an encounter can happen this allows the player to lower the encounter. x Type: Support x Effect: Only Ultimate Level Digimon can be encountered. x Cost: High Security Lv 2
< Encounter Call Lv 1 > + A strange sound is released that causes digimon to come charging in for battle. x Type: Support x Effect: Calls forth Rookie Level Digimon to come battle.
< Encounter Call Lv 2 > + A strange sound is released that causes digimon to come charging in for battle. x Type: Support x Effect: Calls forth Champion Level Digimon to come battle. x Cost: Encounter Call Lv 1
- Taming Skills:
< Novice Tamer > + Knight and Digimon need to work with each other, as they seem to be distanced from one another. x Type: Support x Effect: EXP Gains [+5%] x1.05 | Excludes Battles x Restrictions: Caps at 2000 Wrds
< Adept Tamer > + Knight and Digimon work well with each other but not as much. x Type: Support x Effect: EXP Gains [+10%] x1.10 | Excludes Battles x Cost: Novice Tamer x Restrictions: Caps at 2000 Wrds
< Expert Tamer > + Knight and Digimon work better with each other. x Type: Support x Effect: EXP Gains [+15%] x1.15 | Excludes Battles x Cost: Adept Tamer x Restrictions: Caps at 2000 Wrds
< Advance Tamer > + Knight and Digimon work good with each other and almost never seen without each other. x Type: Support x Effect: EXP Gains [+20%] x1.20 | Excludes Battles x Cost: Expert Tamer x Restrictions: Caps at 2000 Wrds
< Master Tamer > + Knight and Digimon work great with each other and never seen without each other. x Type: Support x Effect: EXP Gains [+25%] x1.25 | Excludes Battles x Cost: Advance Tamer x Restrictions: Caps at 2000 Wrds
< Digivolution Coach > + When Digivolving the digimon feels their partner's energy flowing through them and gain a power boost. x Type: Support x Effect: +15 Points into stats when going Champion. x Restriction: Only works on Champion Level
- Battle Skills:
< Guard Order > + Telling the partner digimon when to guard gives them a boost in reacting faster. x Type: Support x Effect: Guard's Effect +5%
< High Guard > + The Digimon now react even faster than before able to brace themselves for more damage. x Type: Support x Effect: Guard's Effect +10% x Cost: Guard Order
< Chip Combo Lv 1 > + The Knight is able to perform a combo using two chips now. x Type: Support x Effect: Player can play "2" Chips during turn. x Drawback: Ends Turn after Combo
< Chip Combo Lv 2 > + The Knight is able to perform a combo using two chips now. x Type: Support x Effect: Player can play "3" Chips during turn. x Cost: Chip Combo Lv 1 x Drawback: Ends Turn after Combo
< Chip Combo Lv 3 > + The Knight is able to perform a combo using two chips now. x Type: Support x Effect: Player can play "4" Chips during 1 Turn. x Cost: Chip Combo Lv 2 x Drawback: Ends Turn after Combo
- Environment Skills:
< Metal Knight Lv 1 > + Harvesting "Metal" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Metals of Quality 1 can be found easier | -10% to Word Count.
< Metal Knight Lv 2 > + Harvesting "Metal" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Metals of Quality 2 can be found easier | -15% to Word Count. x Cost: Metal Knight Lv 1
< Metal Knight Lv 3 > + Harvesting "Metal" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Metals of Quality 3 can be found easier | -25% to Word Count. x Cost: Metal Knight Lv 2
< Stone Knight Lv 1 > + Harvesting "Stone" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Stone of Quality 1 can be found easier | -10% to Word Count.
< Stone Knight Lv 2 > + Harvesting "Stone" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Stone of Quality 2 can be found easier | -15% to Word Count. x Cost: Stone Knight Lv 1
< Stone Knight Lv 3 > + Harvesting "Stone" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Stone of Quality 3 can be found easier | -25% to Word Count. x Cost: Stone Knight Lv 2
< Liquid Knight Lv 1 > + Harvesting "Liquid" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Liquid of Quality 1 can be found easier | -10% to Word Count.
< Liquid Knight Lv 2 > + Harvesting "Liquid" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Liquid of Quality 2 can be found easier | -15% to Word Count. x Cost: Liquid Knight Lv 1
< Liquid Knight Lv 3 > + Harvesting "Liquid" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Liquid of Quality 3 can be found easier | -25% to Word Count. x Cost: Liquid Knight Lv 2
< Wood Knight Lv 1 > + Harvesting "Wood" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Wood of Quality 1 can be found easier | -10% to Word Count.
< Wood Knight Lv 2 > + Harvesting "Wood" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Wood of Quality 2 can be found easier | -15% to Word Count. x Cost: Wood Knight Lv 1
< Wood Knight Lv 3 > + Harvesting "Wood" material becomes easier allowing one to even locate rare items. x Type: Support x Effect: Wood of Quality 3 can be found easier | -25% to Word Count. x Cost: Wood Knight Lv 2
< Material Grand-Knight > + Harvesting, "Metal, Stone, Liquid, & Wood" materials become easier allowing one to even locate even rarer items. x Type: Support x Effect: Metal, Stone, Liquid, & Wood of Quality 3 can be found easier | -35% to Word Count. x Cost: Metal Knight Lv 3, Stone Knight Lv 3, Liquid Knight Lv 3, Wood Knight Lv 3
< The Cook Lv 1 > + One is able to take two ingredients types and create a meal. x Type: Support x Effect: Able to create meals.
< The Cook Lv 2 > + One is able to take two ingredients types and create a meal. x Type: Support x Effect: Able to create meals | Effects gain +10% x Cost: The Cook Lv 1
< The Cook Lv 1 > + One is able to take two ingredients types and create a meal. x Type: Support x Effect: Able to create meals | Effects gain +20% x Cost: The Cook Lv 2
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