Great_Operating_Deity Creator [G.O.D]
Posts : 95 Join date : 2017-02-18
| Subject: C. TGR. Magical (Wis) Skills Fri Apr 07, 2017 5:02 am | |
| < TGR. Magical Skills > + These skills are meant for magical in order for skills to be learned one should be at the correct level when choosing carefully.
x Level 1: Can learn Novice Skills. x Level 15: Can learn Adept Skills. x Level 30: Can learn Expert Skills. x Level 45: Can learn Advance Skills. x Level 60: Can learn Master Skills.
*Every 6 Levels a Digimon are able to learn 1 new Skill* - Neutral Skills:
< Energy Force I - Novice > + Force of energy that travels hitting a one enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< Energy Force II - Adept > + Force of energy that travels hitting a one enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< Energy Force III - Expert > + Force of energy that travels hitting a one enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
< Skill Energy Drain > + Absorb the skill energy from an enemy to recover. x Type: Support x SP Cost: -9 x Absorb Effect: 18 + (Wisdom) (20%) (x.20) Total DMG = SP Absorbed
- Fire Skills:
< (Fire) Bursting Inferno I - Novice > + Rushing flames that leave a enemies burned. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Fire) Bursting Inferno II – Adept > + Rushing flames that leave a enemies burned. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Fire) Bursting Inferno III – Expert > + Rushing flames that leave a enemies burned. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
+ Panic Hinotama – Advance > > Souls of a powerful flame that fires causing burns and confusion. x Type: Offensive x SP Cost: -5 x Base DMG + Effect: 10 + (Wisdom) & Confuses Target (2 Turn)
- Wind Skills:
< (Air) Sonic Gust I – Novice > > Violent force of wind blows focusing on one enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Air) Sonic Gust II – Adept > > Violent force of wind blows focusing on one enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Air) Sonic Gust III – Expert > > Violent force of wind blows focusing on one enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
- Earth Skills:
< (Earth) Grand Boulder I – Novice > + Violently summoning a boulder made of hard material to launch at the enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Earth) Grand Boulder II – Adept > + Violently summoning a boulder made of hard material to launch at the enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Earth) Grand Boulder III – Expert > + Violently summoning a boulder made of hard material to launch at the enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
- Thunder Skills:
< (Thunder) Thunder Clap I – Novice > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Thunder) Thunder Clap II – Adept > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Thunder) Thunder Clap III – Expert > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
- Plant Skills:
< (Plant) Gaia Crusher I – Novice > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Plant) Gaia Crusher II – Adept > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Plant) Gaia Crusher III – Expert > + Violently summoning a loud boom of thunder to launch at the enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
< (Plant) Jungle Element I – Novice > + A burst of energy of a plant filled attack on enemies. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Plant) Jungle Element II – Adept > + A burst of energy of a plant filled attack on enemies. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Plant) Jungle Element III – Expert > + A burst of energy of a plant filled attack on enemies. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
- Water Skills:
< (Water)+ Crashing Rain I – Novice > + Violently summoning heavy rain crashing into the surface at enemies. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Water) Crashing Rain II – Adept > + Violently summoning heavy rain crashing into the surface at enemies. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Water) Crashing Rain III – Expert > + Violently summoning heavy rain crashing into the surface at enemies. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
< (Water) Tidal Wave I – Novice > + Raging waves coming heavily crashing at the enemies. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Water) Tidal Wave II – Adept > + Raging waves coming heavily crashing at the enemies. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Water) Tidal Wave III – Expert > + Raging waves coming heavily crashing at the enemies. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
+ Hypnotic Bubbles – + A floating bubbles that dance in a smoothly releasing a calm hum. x Type: Offensive x SP Cost: -5 x Base DMG + Effect: 10 + (Wisdom) & Target Sleeps (Until Hit) | (Once every 2 Turns it works)
- Light Skills:
< (Light) Heavenly Rays I - Novice > + Erupting beams of light that strike all enemies. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Light) Heavenly Rays II – Adept > + Erupting beams of light that strike all enemies. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Light) Heavenly Rays III – Expert > + Beams of light from the sky shining at the enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
< (Light) Shining Pillar I – Novice > + Erupting beams of light that strike all enemies. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Light) Shining Pillar II – Adept > + Erupting beams of light that strike all enemies. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Light) Shining Pillar III – Expert > + Erupting beams of light that strike all enemies. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
< (Light) Unique Exorcism – Advance > + Powerful blessing that seals enemy’s Unique Ability. x Type: Offensive x SP Cost: -5 x Base DMG: 10 + (Wisdom) & Target Sleeps (Until Hit) | (Once every 2 Turns it works)
< (Light) Angel's Grace – Advance > + The heavenly technique that can revive an teammate instantly. x Type: Supportive x SP Cost: -5 x Base DMG: 10 + (Wisdom) & Instantly Revive (100%) IF Wis is x2 of Target's STA | otherwise revive with 25% | Works only once ever 5 turns
- Dark Skills:
< (Dark) Shadow Grip I – Novice > + Summons shadowy hands to attack an enemy. x Type: Offensive x SP Cost: -3 x Base DMG: 6 + (Wisdom)
< (Dark) Shadow Grip II – Adept > + Summons shadowy hands to attack an enemy. x Type: Offensive x SP Cost: -6 x Base DMG: 12 + (Wisdom)
< (Dark) Shadow Grip III – Expert > + Summons shadowy hands to attack an enemy. x Type: Offensive x SP Cost: -9 x Base DMG: 18 + (Wisdom)
< (Dark) Dusk Pillar I – Novice > + An erupting pillar of dark shadows striking at all enemies. x Type: Offensive x SP Cost: -2 x Base DMG: 4 + (Wisdom)
< (Dark) Dusk Pillar II – Adept > + An erupting pillar of dark shadows striking at all enemies. x Type: Offensive x SP Cost: -4 x Base DMG: 8 + (Wisdom)
< (Dark) Dusk Pillar III – Expert > + An erupting pillar of dark shadows striking at all enemies. x Type: Offensive x SP Cost: -8 x Base DMG: 16 + (Wisdom)
| |
|